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Assassin's Creed Valhalla finally gets New Game+ on November 5

Ubisoft reverses its 2022 decision and adds New Game+ to Valhalla, along with Mithril, Divine gear, new runes and a Naoe-inspired outfit.

By Gabriel Silva · Founder and tech enthusiast. Computer Science student.

Published Updated

Eivor in Assassin's Creed Valhalla

Almost four years after ruling it out, Ubisoft has changed its mind: Assassin's Creed Valhalla gets New Game+ on November 5, 2026. The news came on October 29 in Ubisoft's Fall 2026 Assassin's Creed update, and the reason given is a milestone: Valhalla has passed 40 million players. You will be able to restart Eivor's saga while keeping most of your progress, with a scaling system built for the second run.

It is a notable U-turn. In 2022, when Ubisoft wrapped up Valhalla's content roadmap, it said New Game+ was off the table because the game's structure left little room to make a second playthrough worthwhile. My read is simple: this is a late answer to a request the studio always knew was there and only now decided to honor.

The patch is bigger than a restart button. Ubisoft lists new progression systems, runes, achievements, a stash and fresh rewards, including a Master Assassin outfit modeled on Naoe, the lead of Assassin's Creed Shadows. Full patch notes, plus details on current-gen console improvements, are promised in the coming days.

New Game+ is familiar territory for the series. Origins and Odyssey both let you start over with much of your character build intact, so its absence in Valhalla stung for anyone who sank dozens or hundreds of hours into England and wanted to go back without losing their gear.

Why Ubisoft said no in 2022, and what changed

Back then, Ubisoft argued that Valhalla's size and pacing made a rewarding replay hard to design. It pushed players toward Forgotten Saga instead, a roguelite mode built around repetition and progression. That did not stop the community from asking.

The new mode gives your hoard of gear a purpose again. New Game+ gets its own progression scaling, which should keep enemies relevant on a second run. How well that difficulty curve holds up in every region is something we can only judge once it is out.

There is also an optional mode where Gear, Runes and Masteries all feed into Eivor's overall Power. On top of that comes Mithril, a new resource for upgrading Divine gear and strengthening runes, and every item can now reach Divine quality.

Put together, this reads as more than a courtesy patch. Ubisoft is reworking progression and rewards to give players fresh reasons to return. Still, a list of features does not tell us how it all fits the rhythm of a game that already received years of expansions and updates.

Trust is part of the story too. When a publisher closes the book on a game and says a feature will never happen, players take it as final. Reversing that is good news for anyone still playing, but it also shows that popular requests are weighed very differently depending on where a game sits in its life cycle, and on what the publisher needs at the time.

That 40 million figure explains a lot. Pulling lapsed players back into Valhalla through a free update is far cheaper than shipping a new expansion, and it keeps the brand warm while the next big Assassin's Creed projects take shape.

New Game+ arrives on November 5 on PlayStation, Xbox and PC. What I will be watching is how the scaling is balanced, what limits apply to carried-over gear, and whether Mithril and the new rewards are enough reason to commit to another 100-hour campaign. If they are, Ubisoft will have fixed one of Valhalla's oldest complaints. If not, it is a nice outfit attached to a very long grind.

Platforms: PS5, PC, Xbox

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