Games

Kingdom Come studio Warhorse hit by cyberattack, with the damage still unknown

The Czech studio confirmed unauthorized access to internal systems and data on October 27. The investigation is ongoing and it will not give interviews for now.

By Gabriel Silva · Founder and tech enthusiast. Computer Science student.

Published 1 min read

Warhouse of Kingdom

Warhorse Studios, the Czech team behind Kingdom Come: Deliverance and its sequel, confirmed on October 27 that it was hit by a cyberattack. Its statement says the attackers gained unauthorized access to internal systems and to company data.

CEO Martin Frývaldský called it a serious incident for the studio and everyone affected. The stated priorities are securing systems, establishing how far the breach went and protecting employees, partners and the community. Warhorse says it is working with security specialists and coordinating with the authorities.

What we know, and what we don't

For now, the open questions outnumber the facts. The studio has not said what kind of information was accessed, has not named the attacker, and will not comment further or give interviews while the investigation runs.

There is also no confirmed report of player data being exposed. Expect rumors over the next few days: breaches like this tend to produce "leaked files" long before anything is verified.

A familiar story

Warhorse joins Insomniac, CD Projekt Red and Rockstar on the list of studios that have had internal material exposed in recent years. In several of those cases the real damage was not financial but creative, with builds, scripts and art circulating long before release.

That is the worry here too, since Warhorse has projects in the works following the success of Kingdom Come: Deliverance II. Because the studio has not said what was accessed, any claim about compromised projects is speculation.

My take: staying quiet until the facts are in is the legally sound move, but it has an expiry date. If employee or partner data was in the accessed files, those people need to know fast. A studio that built its name on historical honesty in its games should hold itself to the same standard here.

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